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The X-Ray kill shots show the bullet travel in slow motion, puncturing an enemy’s body and hitting a vital organ such as their heart or brain. There’s even a menu option that you can enable that increases the frequency of these X-Ray kill shots occurring and it is simply so satisfying to watch that I could do it for hours and hours on end. This is without a doubt the game’s best feature and it shines through with the remastered graphics. What isn’t boring, however, is the awesome X-Ray kill shots. The game suffers from these same issues as the 2012 Sniper Elite V2 did and with the inconsistent pacing in missions and in level design, it is hard to justify with today’s gaming standards. In a way, it is nice that it isn’t an instant-fail stealth game (except for the escort mission), but these sections where you just move out of cover and shoot one enemy in the head, over and over again, does get boring. Then, especially in the narrower maps, things break away from the stealth gameplay and the game turns into a pop-up and shoot affair.
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Throughout each map of the story this continued, with enemy AI simply not being good enough for any type of real immersion to sink in. One enemy was shooting at me so there was clearly something going on, but another was just standing there in his relaxed position as if nothing was happening. Enemies are just plain stupid at times, run into objects or in the opposite direction of where the player is. The AI in Sniper Elite V2 Remastered hasn’t been improved at all and it could arguably be worse than the 2012 version.
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At other times, the game’s biggest issue that I experienced breaks the immersion completely. Stealth, however, suffers a bit because at times, enemies just see you for no apparent reason. You have a lot of options to use for stealth gameplay, including a silenced Welrod pistol and you can also use environmental sound to your advantage by waiting for a loud sound on the map and then sniping an enemy. You can also place a mine on an enemy’s body, or even drag a body out of sight.
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You can place traps, for example, trip mines to secure your position. Gameplay remains the same as the 2012 Sniper Elite V2 and it can still deliver some stellar moments. You have an option to select either “favour resolution” or “favour frame rate” and although the game looks better with the resolution option, I went for frame rate for that smoother experience. Explosions and lighting look much better and it adds another layer of atmosphere as you move through the maps, with my personal favourite being an old church as bombs drop from above. Graphically, the game has been improved greatly, from HDR support to options to favour resolution or frame rate. There’s even an escort mission thrown into the mix that does have an instant-fail aspect, which adds a bit of diversity to the gameplay. You move to various locations to complete a bunch of objectives, but mostly it all revolves around making it to a specific point, sneaking past enemies or taking them on in an open firefight, then completing an objective such as blowing up a bridge and either defending your position or getting out of dodge.